The highly anticipated GTA 6 is expected to deliver the closest experience to an RPG ever developed by Rockstar Games, focusing on mechanics that allow players to simulate everyday activities. In an interview with EDGE magazine, the company's development directors detailed that the title will offer the freedom for users to choose their own pace of progression in the fictional state of Leonida.
According to development head Aaron Garbutt, the intention is to allow players to define their own experience, whether focusing on main missions or routine activities such as buying items in stores, visiting nightclubs, or using the public transit system. The goal is for players to build their own lives within the virtual environment. Rob Nelson, also a development head, emphasized that the company is seeking a balance to prevent the excess of activities from becoming an imposition, allowing immersion to happen naturally.
The level of technical detail was also highlighted by the team. Development lead Phil Hooker stated that he is focused on ensuring the accuracy of the public transit system, making sure buses operate according to scheduled times and routes. The release of GTA 6 for PlayStation 5 and Xbox Series is scheduled for November 19, 2026.